Moonblade 5e Dmg

Table 40: Tables in the DMG and their Page Number
Table NameDMG PageRoll
Ability Check Proficiencies by Class263
Ability Check Usage237
Abyssal Corruption62d10
Adventure Allies74d12
Adventure Climax75d12
Adventure Introduction74d12
Adventure Patrons74d20
Adventure Villains74d20
Adventuring Day Experience Points (XP๐Ÿ“–)83
Airborne and Waterborne Vehicles119
Artifacts: Major Beneficial Property219d100
Artifacts: Major Detrimental Property220d100
Artifacts: Minor Beneficial Property219d100
Artifacts: Minor Detrimental Property220d100
Astral Color Pools47d20
Building a Stronghold128
Buildings: Building Type113d20
Buildings: Relgious Building113d20
Buildings: Residence113d20
Buildings: Shop114d20
Buildings: Tavern113d20
Buildings: Tavern Name Generator113d20
Buildings: Warehouse113d20
Carousing128d100
Cataclysmic Disaster28d10
Chase: Escape Factors253
Chase: Urban Chase Complications254d20
Chase: Wilderness Chase Complications254d20
Cleric: Death Domain Spells94
Conversation Reaction245
Crafting Magic Items129
Creature Size and Space251
Cult and Religious Groups100d20
Customizing Encounters: Effective Hit Points Based on Resistance and Immunities276
Customizing Encounters: Experience Points by Challenge Rating275
Customizing Encounters: Hit Dice by Size276
Customizing Encounters: Monster Features280
Customizing Encounters: Monster Statistics by Challenge Rating274
Customizing Encounters: Non-Player Character (NPC๐Ÿ“–) Features282
Damage Severity and Level249
Damage Severity by Level121
Dawn War Deities10
Difficulty Class238
Discoveries31d10
Dungeon Creator100d20
Dungeon Goals73d20
Dungeon History101d20
Dungeon Location99d100
Dungeon Purpose101d20
Encounter Multipliers82
Ether Cyclone49d20
Ethereal Curtains49d8
Event-Based Goals76d20
Event-Based Villain Actions75d6
Examples of Faction Ranks22
Exotic Location99d20
Explosives268
Extinction or Depletion30d8
Feywild Time Warp50d20
Figuring Out Alien Technology268
Firearms268
Food and Water Needs111
Foraging Difficulty Class (DC๐Ÿ“–)111
Forms of Government18d100
Framing Events79d100
Gate-Towns of the Outlands67
Improvising Damage249
Invading Forces29d8
Leader Types27d6
Lingering Injuries272
Madness: Indefinite260d100
Madness: Long-Term260d100
Madness: Short-Term259d100
Magic Item Power by Rarity284
Magic Item Table A144d100
Magic Item Table B144d100
Magic Item Table C145d100
Magic Item Table D145d100
Magic Item Table E145d100
Magic Item Table F146d100
Magic Item Table G147d100
Magic Item Table H148d100
Magic Item Table I148d100
Magic Item: Alchemy Jug Liquid150
Magic Item: Apparatus of Kwalish Levers151
Magic Item: Armor of Resistance152d10
Magic Item: Bag of Beans Effect153d100
Magic Item: Belt of Giant Strength155
Magic Item: Candle of Invocation157d20
Magic Item: Carpet of Flying157d100
Magic Item: Cube of Force Charges Lost160
Magic Item: Cube of Force Faces160
Magic Item: Deck of Illusions162
Magic Item: Deck of Many Things162
Magic Item: Dragon Scale Mail165
Magic Item: Efreeti Bottle Effect167
Magic Item: Elemental Gem168
Magic Item: Gray Bag of Tricks154d8
Magic Item: Horn of Valhalla175d100
Magic Item: Instrument of the Bards176
Magic Item: Iron Flask Contents178
Magic Item: Manual of Golems180d20
Magic Item: Necklace of Prayer Beads182d20
Magic Item: Potion of Giant Strength187
Magic Item: Potion of Healing188
Magic Item: Potion of Resistence188
Magic Item: Qual's Feather Token188d100
Magic Item: Ring of Resistance192d10
Magic Item: Ring of Shooting Stars192
Magic Item: Robe of Useful Items195d100
Magic Item: Rust Bag of Tricks154d8
Magic Item: Scroll of Protection199d100
Magic Item: Spell Scroll200
Magic Item: Sphere of Annihilation201d100
Magic Item: Staff of Power203
Magic Item: Staff of the Magi203
Magic Item: Sword of Answering206
Magic Item: Tan Bag of Tricks154d8
Magic Item: Wand of Wonder212d100
Maintenance Costs127
Map Travel Pace242
Mixing Potions140d100
Mob Attacks250
Monsters by Challenge Rating306
Monsters by Environment: Arctic Monsters302
Monsters by Environment: Coastal Monsters302
Monsters by Environment: Desert Monsters302
Monsters by Environment: Forest Monsters302
Monsters by Environment: Grassland Monsters303
Monsters by Environment: Hill Monsters304
Monsters by Environment: Mountain Monsters304
Monsters by Environment: Swamp Monsters304
Monsters by Environment: Underdark Monsters305
Monsters by Environment: Underwater Monsters305
Monsters by Environment: Urban Monsters305
Monuments108d20
Moral Quandaries79d20
NCP Class101d20
New Organizations31d10
NPC Abilities: High Ability89d6
NPC Abilities: Low Ability89d6
NPC Alignment100d20
NPC Appearance89d20
NPC Bonds91d10
NPC Flaws and Secrets91d12
NPC Ideals: Chaotic90d6
NPC Ideals: Evil90d6
NPC Ideals: Good90d6
NPC Ideals: Lawful90d6
NPC Ideals: Neutral90d6
NPC Ideals: Other90d6
NPC Interaction Traits90d12
NPC Mannerism90d20
NPC Talents90d20
Object Armor Class246
Object Hit Points247
Other Goals74d12
Paladin: Oathbreaker Spells96
Poisons257
Proficiency Die263
Psychic Wind Effects: Location Effect48d20
Psychic Wind Effects: Mental Effect48d20
Random Dungeon Chamber Contents296d20
Random Dungeon Chamber Purpose: Death Trap292d20
Random Dungeon Chamber Purpose: General Chambers295d100
Random Dungeon Chamber Purpose: Lair293d20
Random Dungeon Chamber Purpose: Maze293d20
Random Dungeon Chamber Purpose: Mine293d20
Random Dungeon Chamber Purpose: Planar Gate293d100
Random Dungeon Chamber Purpose: Stronghold294d100
Random Dungeon Chamber Purpose: Temple or Shrine294d100
Random Dungeon Chamber Purpose: Tomb295d20
Random Dungeon Chamber Purpose: Treasure Vault295d20
Random Dungeon Chamber State295d20
Random Dungeon Dressing: Air299d100
Random Dungeon Dressing: Books, Scrolls, and Tomes301d100
Random Dungeon Dressing: Container Contents301d100
Random Dungeon Dressing: General Features299d100
Random Dungeon Dressing: General Furnishings and Appointments299d100
Random Dungeon Dressing: Mage Furnishings300d100
Random Dungeon Dressing: Noises298d100
Random Dungeon Dressing: Odors299d100
Random Dungeon Dressing: Religious Articles and Furnishings300d100
Random Dungeon Dressing: Utensils and Personal Items300d100
Random Dungeon Random Traps: Damage Severity297d6
Random Dungeon Random Traps: Effects297d100
Random Dungeon Random Traps: Trigger297d6
Random Dungeon Tricks: Objects298d20
Random Dungeon Tricks: Objects298d20
Random Dungeon: Beyond a Door291d20
Random Dungeon: Chamber Exits291d20
Random Dungeon: Chambers291d20
Random Dungeon: Door Type291d20
Random Dungeon: Dungeon Hazard296d20
Random Dungeon: Exit Location291d20
Random Dungeon: Exit Type291d20
Random Dungeon: Monster Motivation296d20
Random Dungeon: Obstacles297d20
Random Dungeon: Passage Width290d20
Random Dungeon: Passages290d20
Random Dungeon: Stairs291d20
Random Dungeon: Starting Area290d10
Random Encounters at Sea d12+d8117
Random Undersea Encounters d12+d8116
Random Urban Encounters d12+d8114
Running a Business129d100
Salable Magic Items130
Sample Hierarchy of Noble Titles19
Saving Throw Usage238
Scroll Mishaps140d6
Selling a Magic Item130
Sentient Magic Item: Alignment216d100
Sentient Magic Item: Communication214d100
Sentient Magic Item: Moonblade Properties217d100
Sentient Magic Item: Senses214d4
Sentient Magic Item: Special Purpose216d10
Settlements: Current Calamity112d20
Settlements: Known for its...112d20
Settlements: Notable Traits112d20
Settlements: Race Relations112d20
Settlements: Ruler's Status112d20
Shadowfell Despair52d6
Side Quests81d8
Sowing Rumors131
Speed Factor Initiative Modifiers271
Spell Damage284
Spell Points: By Level289
Spell Points: Cost288
Starting Equipment38
Sylvan Forest Encounters d12+d887
System Shock273
Targets in Areas of Effect249
The Calendar of Harptos33
The Outer Planes58
Tracking DCs244
Training to Gain Levels131
Trap Save DCs and Attack Bonuses121
Treasure: 10 Gold Piece (gp๐Ÿ“–) Gemstones134d12
Treasure: 100 GP Gemstones134d10
Treasure: 1000 GP Gemstones134d8
Treasure: 25 GP Art Object134d10
Treasure: 250 GP Art Object135d10
Treasure: 2500 GP Art Object135d10
Treasure: 50 GP Gemstones134d12
Treasure: 500 GP Gemstones134d6
Treasure: 5000 GP Gemstones134d8
Treasure: 750 GP Art Object135d10
Treasure: 7500 GP Art Object135d8
Treasure: Horde: Challenge 0-4137d100
Treasure: Horde: Challenge 11-16138d100
Treasure: Horde: Challenge 17+139d100
Treasure: Horde: Challenge 5-10137d100
Treasure: Individual Treasure Challenge 0-4136d100
Treasure: Individual Treasure Challenge 11-16136d100
Treasure: Individual Treasure Challenge 17+136d100
Treasure: Individual Treasure Challenge 5-10136d100
Treasure: Magic Item Rarity135
Twists80d10
Underwater Encounter Distance116
Villain's Methods94d20
Villain's Scheme94d8
Villain's Weakness94d8
Weather: Precipitation109d20
Weather: Temperature109d20
Weather: Wind109d20
Weird Locales109d20
What is a Detail from its History?141d8
What Minor Property Does it Have?142d20
What Quirk Does it Have?143d12
Who Created It or Was Intended to Use It?141d20
Wilderness Goals73d20
Wildnerss Navigation DC112
World-Shaking Events27d10
Wuxia Weapon Names41
XP Thresholds by Character Level82

Source: Dungeon Master's Guide

A moonblade was a hereditary magical longsword passed down in elf lineages.34 1 Description 2 Abilities 3 History 4 Notable moonblades 5 Appendix 5.1 Appearances 5.2 References Moonblades were named in part because of the moonstones found in the pommel of each sword but also for the moon elves that wielded them, with the only exception of the half-elf assassin, Arilyn Moonblade. Published; Legend; AI: Acquisitions Incorporated: BG:DA: Baldur's Gate: Descent into Avernus: CM: Candlekeep Mysteries: CoS: Curse of Strahd: DMG: Dungeon Master's Guide.

Weapon (longsword), legendary (requires attunement by an elf or half-elf of neutral good alignment)

Of all the magic items created by the elves, one of the most prized and jealously guarded is a moonblade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries, some blades have faded from the world, their magic lost as family lines have become extinct. Other blades have vanished with their bearers during great quests. Thus, only a few of these weapons remain.

A moonblade passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it and lays claim to its power.

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A moonblade serves only one master at a time. The attunement process requires a special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.

A moonblade won't serve anyone it regards as craven, erratic, corrupt, or at odds with preserving and protecting elvenkind. If the blade rejects you, you make ability checks, attack rolls, and saving throws with disadvantage for 24 hours. If the blade accepts you, you become attuned to it and a new rune appears on the blade. You remain attuned to the weapon until you die or the weapon is destroyed.

A moonblade has one rune on its blade for each master it has served (typically 1d6 + 1). The first rune always grants a +1 bonus to attack and damage rolls made with this magic weapon. Each rune beyond the first grants the moonblade an additional property. The DM chooses each property or determines it randomly on the Moonblade Properties table.

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Moonblade Properties

Moonblade 5e Dmg
d100Property
01-40Increase the bonus to attack and damage rolls by 1, to a maximum of +3. Reroll if the moonblade already has a +3 bonus.
41-80The moonblade gains a randomly determined minor property (see 'Special Features' in the Dungeon Master's Guide).
81-82The moonblade gains the finesse property.
83-84The moonblade gains the thrown property (range 20/60 feet).
85-86The moonblade functions as a defender.
87-90The moonblade scores a critical hit on a roll of 19 or 20.
91-92When you hit with an attack using the moonblade, the attack an extra 1d6 slashing damage.
93-94When you hit a creature of a specific type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra 1d6 damage of one of these types: acid, cold, fire, lightning, or thunder.
95-96You can use a bonus action to cause the moonblade to flash brightly. Each creature that can see you and is within 30 feet of you must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute . A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until you take a short rest while attuned to the weapon.
97-98The moonblade functions as a Ring of Spell Storing.
99You can use an action to call forth an elfshadow, provided that you don't already have one serving you. The elfshadow appears in an unoccupied space within 120 feet of you. It uses the statistics for a shadow from the Monster Manual, except it is neutral, immune to effects that turn undead, and doesn't create new shadows. You control this creature, deciding how it acts and moves. It remains until it drops to 0 hit points or you dismiss it as an action.
00The moonblade functions as a Vorpal Sword.

Cached

Moonblade

Sentience. A moonblade is a sentient neutral good weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and darkvision out to a range of 120 feet.

The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder's hand when it wants to communicate something it has sensed. It can communicate more explicitly, through visions or dreams, when the wielder is either in a trance or asleep.

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Personality. Every moonblade seeks the advancement of elvenkind and elven ideals. Courage, loyalty, beauty, music, and life are all part of this purpose.

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The weapon is bonded to the family line it is meant to serve. Once it has bonded with an owner who shares its ideals, its loyalty is absolute.

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If a moonblade has a flaw, it is overconfidence. Once it has decided on an owner, it believes that only that person should wield it, even if the owner falls short of elven ideals.